Features:
Following is a list of features you will find in Manifest Destiny (by
no means comprehensive) and a few that you won't. Many of these ideas
were given to us by interested future players and I want to thank
everyone for their input so far. Almost nothing at this point is set
in stone, so if you have any thoughts or ideas for the game, please
contact me, or, better yet, post them on the newsgroup (accessible from
the main page), so that everyone has a chance to discuss them.
Race Creation
Player races are customizable in a variety of ways.
- Race Class (Mammilian, Reptillian, Aves, etc.)
- Secondary Characteristics (Combat prowness, production abilities, etc.)
- Habitibility Ranges
- Technological Research abilities
Game Creation
Lots of options to choose from to keep games interesting.
- Fractal Terrain Generation (Fractal Terrain Library from www.circuitpsyche.com by Mark Santesson)
- Land/Water Ratios
- General Climate conditions
- Ability to turn off "fantastical" elements of the game, for the wargame purists
- Any combination of computer and human opponents
Hosting a Multiplayer Game
- Hosting screen displaying player's turn status (turned in, still out, wrong turn, etc.)
Playing a Multiplayer Game
Cities
- Complete city histories.
- City specialization.
- Captured cities have foreign populations which can be dealt with in many ways.
- Players who lose cities have limited control of their enslaved population (i.e. espionage, sabotage, etc.)
Combat
- City sieges and barricades.
Production
- Individual city production, based on queues, so you can set a production list and forget it (for a while).
Research
- Multiple research tree catagories.
- Research from the stone age to the future.
Diplomacy
- In game mail system, allowing players to communicate between specific players or to an entire group.
- All in game mail messages saved for later perusal by each player.
Multiplayer Game Security
- Encrypted race files.
- Map files sent to players as needed.
- Internal verification of all player turn files.
Miscellaneous
- Point based movement and placement.
Things you probably won't see in Manifest Destiny (The Feature Pit)
- Treasure Huts.
- Wonders (With apologies to the Civ players. I have posted in several places why I do not like Treasure Huts and Wonders, each for different reasons. Very briefly, Treasure Huts are simply too unbalancing for my tastes. Wonders do not work in the logic of our setting. But our Leader system shares many of the aspects of Wonders, so you Civ players should feel right at home with them!).
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