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Thread: U14 Release 1

  1. #1
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    Default U14 Release 1

    Okay guys, we are in the home stretch now.

    I have finished inputting all the druid enhancements. Mage has put in the remaining feats. I think the spells are done. As far as I can tell, we are pretty close to done.

    I am currently working on True Rez. It was broken, and I have to shuffle the UI a bit to get the 13th class to fit. I should be committing that in just a bit.

    Other than that, everyone look for any bugs that are left. Has someone checked the forum export yet?

    Let's tentatively plan on a release Sunday morning, unless we run across any more bugs.
    "They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse

  2. #2

    Default Have tested forum export now - looks good

    I haven't used Forum Export before, but all the functions appear to be working, and intuitively correct...

    Gonna start trying making changes to a file, causing some errors, and making sure that the error displays work properly.

  3. #3

    Default Tested Error calculations/displays

    I reloaded a level 20 Druid character, and then replace one of the feats (Cleave) and immediately a later level displayed red....show errors, showed missing prereq at that level, which turned back to green as soon as I replaced Great Cleave with one with no prereq.

  4. #4

    Default Planner crashing when I click on a TR icon, or a + sign on that screen

    Dunno why yet, I downloaded the newest release build, so am going to have to rebuild a debug version to try to find out why. Its causing the program to immediately crash without any error message, so I'll have to arrange to grab the stack trace and see if I can find a reason...

  5. #5
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    Are you sure you are running the newest version? I just committed a fix for that about half an hour ago. It should be working...
    "They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse

  6. #6

    Default

    Quote Originally Posted by RonHiler View Post
    Are you sure you are running the newest version? I just committed a fix for that about half an hour ago. It should be working...
    Oddly, I did crash after the download of the updated logic, but then I did a 'build clean' and a 'build' of a debug version and the issue disappeared, so must have been some leftover stuff in my dirs that the build clean removed. Works fine in the rebuilt version.

  7. #7
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    Whew, okay good. You were starting to worry me there I hate bugs I can't reproduce.
    "They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse

  8. #8
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    I'm gong to make a last minute change, guys,

    Mage, I know you put in the wild shapes as automatic. I'm going to change them to be a bit more like the game (in that you get a choice of two at level 2, then the other one at level 5, and so forth).

    It's these last minute changes that always end up causing us bugs, so everyone try to make sure they work right. I should have the changes committed shortly.
    "They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse

  9. #9
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    I should have put this thread in the coding forum. I don't know why I stuck it here. But whatever.

    Okay, been fixing bugs all morning I think we have a release candidate on the server. Those of you with code access go ahead and check it out. Let me know if you see any issues. If we don't run across any problems, we can go ahead and send it out. I'll give it a while for you guys to test.
    "They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse

  10. #10
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    Alright, I just uploaded the new release. Let's see how it goes
    "They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse

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