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Thread: Epic Levels

  1. #11
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    Hordo, I figured out why the devs don't give a min bard level on Inspire Excellence.

    Inspire Excellence requires the feat Inspire Heroics. Which itself requires Bard 15. So that takes care of the bard requirement all by itself. So I'm just going to remove the bard requirement from IE.

    I had to do some quick programming. We've never had a race based feat that has had a class requirement (we've had class based feats with race requirements, but not the other way around). So I had to add in that functionality. [All these Epic feats are race based, because they require a minimum CHARACTER level (instead of a minimum class level), which is pretty much the definition of a race based feat as far as the planner is concerned].

    So because of that I didn't get the new mage feats in. I'll get to it tomorrow. And for some reason, Epic Skills still won't go in right. So there are still a couple of bugs to iron out.
    Last edited by RonHiler; 01-21-2013 at 07:46 AM.
    "They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse

  2. #12
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    Just did an forum export output test.

    http://forums.ddo.com/showpost.php?p...postcount=1286

    Still seeing some significant problems. Have some bugs to squash still...

    I got the rest of the feats in. All are working fine except Epic Skills, which is not going into the automatic added list.
    "They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse

  3. #13
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    Fixed a whole bunch of bugs this morning regarding the new Epic levels. Still more to go, but we are getting there...
    "They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse

  4. #14
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    Hey gang,

    I've put up a release candidate build on SVN. Everyone give it a download and see if you can find any bugs I missed.

    Also, if anyone has time, if there have been reported bugs that haven't been addressed yet, can you point them out to me (or fix them if it's something you can do). I haven't so much as looked at the reported bugs since last release, and I'm out of time for today. I can look through them tomorrow, but if you guys get to them first, that's cool too.
    "They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse

  5. #15

    Post Things I am noticing...

    I've replied to http://forums.ddo.com/showpost.php?p...postcount=1286 at http://forums.ddo.com/showpost.php?p...postcount=1357 noting that:

    The +22 CHA tome drove your UMD through the roof , or something else funky is going on there because it didn't effect Diplo, Haggle, Intim, etc in the same manner.

    Level 21-25 should not really be classified as (Bard)... They are more appropriately (Epic).

    The level breakdown section isn't showing "Ability: Charisma" at the appropriate levels. This would be useful for people that don't dump all of their points into one stat, so they can say Int at these levels and Con at those.

  6. #16
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    These are old. This was all fixed before we released 03.16.01 last week

    Well, except the last one with the ability score, apparently I missed that bug, heh. [EDIT: Hmmm, apparently the forum export is still showing 21-25 as classes rather than epic, I missed that one too. Grrr]

    On another note, Tech, can you see the new release on the CharGen page? People keep saying the page is pointing at the old version, but I've looked at it on two different computers, and I don't see any problem, I bring up the new version just fine. [EDIT: My bad, people are posting with 03.16.01, I just mistyped in the search term, so it appears the link is right, we just have people with cache issues].

    Normally I would tell people to clear out their browser caches, but the release was a week ago, and not one person has posted a build on the forums with 03.16.01, which is very unusual, and leads me to believe there really is a problem with the download.

    I've got non-cache statements in that page, I have no idea why it's still being cached on some browsers. Does anyone know HTML stuff real well? I have:

    <meta http-equiv="Pragma" content="no-cache">
    <meta http-equiv="Expires" content="-1">
    <meta http-equiv="CACHE-CONTROL" content="NO-CACHE">

    in the header of that page. Why the **** is it still being cached? Anyone have any ideas?
    Last edited by RonHiler; 02-11-2013 at 11:43 AM.
    "They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse

  7. #17

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    I haven't had problems getting the latest version from the page on 4 machines using IE, Chrome, and Firefox. The main two are machines that don't have caches cleared often, using IE and they don't have problems. The chrome and firefox users all have their data cleared on browser exit.

  8. #18

    Default Missing Epic Feats

    Hi Everyone, I'm knew to the forum, but i've played DDO for a few years and have used your character planner quite often(You can veiw my DDO Fourms/MyDDO by searchign for CabooseJTS in either of them).

    I just wanted to let you coding-people know that there's at least 2 Epic Feats missing from the current version of the paknner (3.16.1).

    The feats that i noticed were missing are:

    Epic Feat:Improved Martial Arts

    usage: Passive
    prerequisite: Level 12+ Monk

    Description
    "+1(base damage) with unarmed. +0.5(base damage) with other ki weapons "

    Note
    This feat cannot be taken multiple times.
    Epic Feat that you can take at level 21 or 24.

    Epic Feat: Vorpal Strikes

    usage: Active-Combat Stance
    prerequisite: Level 12+ Monk, Wisdom 23, Improved Critical: Bludgeoning Weapons

    Description
    Your unarmed strikes are now considered vorpal and slashing.

    Note
    Epic Feat available at level 21 or 24.
    Vorpal Strikes is a stance, similar to power attack. It can be turned on and off, and is off when you first log in.


    if you guys want the links to these feats here's the one for Vorpal Strikes and for Improved Martial Arts

  9. #19

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    I know I'm new here, but seeing as how epic levels are in the planner, shouldn't we now start to seriously look at integrating Epic Destinies - from teh looks of lam, the enhancement pass is going to use the same / similar system for display.

    Perhaps we can get the web gusy to share their code and port that across?

  10. #20
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    Yeah, we're going to add Epic Destinies. Soon (tm).

    The current order of upgrades is as such:

    0) Epic Levels (complete)
    1) New Printout (in progress)
    2) Epic Destinies
    3) Forum Export Templates
    4) Pets

    Of course, whenever the new enhancements go live, those will take priority over everything else. I decided the printout should take priority over EDs, because without the printout, the planner loses a lot of it value, and the old printout simply no longer worked (it really stopped working around the time we went beyond level 15 or so, and once we hit 25, it was totally useless, heh).

    Now, that is my order of priorities. If you want to start looking at EDs right now, feel free I'm not sure how we'd work it into the UI yet, so I'm open to ideas on that one.

    I'm also toying with the idea of revamping the entire GUI completely. Now that we have (most of) a full on PnP D&D style character sheet for a printout, I think we could use that same style for the screen interface. But that's a long term thought.
    "They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse

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