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Thread: Spells

  1. #1
    Join Date
    Mar 2005
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    California
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    Default Spells

    I want to get your guy's opinion on the display of spells, because I think it needs some work.

    Every time I build a spellcasting character, the only part I struggle with is the spell selection. I just built a new Bard character the other day and created him in game yesterday. The first thing I did after the first quest was to swap out the level 1 spell I had taken (originally I had taken Focusing Chant, but then I found out it is a "self only" spell, not a party buff spell, so it didn't do what I wanted).

    The reason I made that particular mistake is that the planner does not tell you the spell's target. And I think it should.

    Additionally, in order for players to make informed decisions on spells, we probably need a few other things. SP cost, spell school (Evocation, Illusion, etc), perhaps what metamagics can be applied. Anything else?

    Anyway, what do you guys think? Do we need an upgrade on the spell display? Did I forget anything we should add?

    In coding terms, this will be easy. These are nothing more than display items. We add a few new keywords to the spell file parser, add those items to the spell structure, and display them in the info box when we show a spell. Nothing to it. I don't want to start on it until I've totally finished the resizing thing (hopefully this week!), but it really shouldn't take very long. The hardest part, of course, would be inputting the data into the text file (as always), but we can work on that over time.
    "They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse

  2. #2

    Default

    I think that is a good idea. I think anything to help newer people learn their character is a bonus, and that definitely would. Once it is set up, I can get on the data entry part of it.

    EDIT: Woot! I was wrong about my only worries.
    Last edited by Martdon; 10-25-2011 at 04:45 PM.
    I'm unemplo...... err.. I mean, I'm a writer.

  3. #3
    Join Date
    Mar 2005
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    California
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    2,098

    Default

    Okay, cool. I'll get started on that as soon as I finish up the last of the resize stuff.
    "They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse

  4. #4

    Default

    Yes..
    Spell school type, spell point cost, relative metas, spell level, casting requisites, casting range, cooldown, and saving throw information would be fantastic for spells in the planner..

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