I want to get your guy's opinion on the display of spells, because I think it needs some work.
Every time I build a spellcasting character, the only part I struggle with is the spell selection. I just built a new Bard character the other day and created him in game yesterday. The first thing I did after the first quest was to swap out the level 1 spell I had taken (originally I had taken Focusing Chant, but then I found out it is a "self only" spell, not a party buff spell, so it didn't do what I wanted).
The reason I made that particular mistake is that the planner does not tell you the spell's target. And I think it should.
Additionally, in order for players to make informed decisions on spells, we probably need a few other things. SP cost, spell school (Evocation, Illusion, etc), perhaps what metamagics can be applied. Anything else?
Anyway, what do you guys think? Do we need an upgrade on the spell display? Did I forget anything we should add?
In coding terms, this will be easy. These are nothing more than display items. We add a few new keywords to the spell file parser, add those items to the spell structure, and display them in the info box when we show a spell. Nothing to it. I don't want to start on it until I've totally finished the resizing thing (hopefully this week!), but it really shouldn't take very long. The hardest part, of course, would be inputting the data into the text file (as always), but we can work on that over time.