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Thread: dispinterfaces aren't so hard!

  1. #1
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    Default dispinterfaces aren't so hard!

    ...once you've amassed enough knowledge and read MSDN enough times.

    No MFC, no ATL, no typelibs, either, just raw C++ and a little STL for convenience.

  2. #2
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    Quote Originally Posted by Pix View Post
    No MFC, no ATL, no typelibs, either, just raw C++ and a little STL for convenience.
    Well, I like it so far

    But what is a dispinterface?
    "They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse

  3. #3
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    Interface derived from IDispatch. Late-binding, usable from scripting, yadda yadda.

    http://en.wikipedia.org/wiki/IDispatch

  4. #4
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    Ah cool. So a pure virtual class.

    Yeah, that's how I was going to implement script functions. Good stuff.
    "They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse

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