I think I have the most current version 1.05
Started with WF Sorc, then 9 levels of cleric forum post below.
attached save file
Code:Character Plan by DDO Character Planner Version 1.05 DDO Character Planner Home Page stonehealer Level 10 Lawful Good Warforged Male (9 Cleric \ 1 Sorcerer) Hit Points: 96 Spell Points: 675 BAB: 6\6\11 Fortitude: 6 Reflex: 3 Will: 13 Starting Ending Feat/Enhancement Base Stats Base Stats Modified Stats Abilities (Level 1) (Level 10) (Level 10) Strength 10 10 10 Dexterity 10 10 10 Constitution 10 10 10 Intelligence 10 10 10 Wisdom 16 18 21 Charisma 12 12 12 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 10) (Level 10) Balance 0 0 0 Bluff 1 1 1 Concentration 4 13 13 Diplomacy 1 1 1 Disable Device 0 0 0 Haggle 1 1 1 Heal 3 14 14 Hide 0 0 0 Intimidate 1 1 1 Jump 0 0 0 Listen 3 5 5 Move Silently 0 0 0 Open Lock 0 0 0 Perform 1 1 1 Repair 2 2 2 Search 0 0 0 Spot 3 5 5 Swim 0 0 0 Tumble 0 0 0 Use Magic Device 1 1 1 Final Enhancements Enhancement:Cleric's Wisdom III Enhancement:Energy of the Zealot IX Enhancement:Improved Empower Healing II Enhancement:Greater Devotion III Level 1 (Sorcerer) Skill: Concentration (+4) Skill: Repair (+2) Feat: (Selected) Mithral Body Feat: (Automatic) Attack Feat: (Automatic) Composite Plating Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Fortification Feat: (Automatic) Magical Training Feat: (Automatic) Simple Weapon Proficiency (ALL) Feat: (Automatic) Sneak Feat: (Automatic) Warforged Resistances Spell (1): Repair Light Damage Spell (1): Burning Hands Enhancement:Combustion I Enhancement:Reconstruction I Enhancement:Energy of the Dragonblooded I Enhancement:Warforged Durability I Level 2 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Turn Undead Spell (1): Bane Spell (1): Bless Spell (1): Cause Fear Spell (1): Command Spell (1): Cure Light Wounds Spell (1): Divine Favor Spell (1): Doom Spell (1): Inflict Light Wounds Spell (1): Obscuring Mist Spell (1): Protection From Evil Spell (1): Remove Fear Spell (1): Shield of Faith Spell (1): Summon Monster I Enhancement:Divine Vitality I Enhancement:Extra Turning I Enhancement:Energy of the Dragonblooded I Enhancement:Devotion I Level 3 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Feat: (Selected) Empower Healing Spell Feat: (Automatic) Defensive Fighting Enhancement:Cleric's Wisdom I Enhancement:Energy of the Zealot II Enhancement:Improved Empower Healing I Enhancement:Improved Devotion I Level 4 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Heal (+1) Spell (2): Aid Spell (2): Bear's Endurance Spell (2): Bull's Strength Spell (2): Cure Moderate Wounds Spell (2): Eagle's Spendor Spell (2): Find Traps Spell (2): Hold Person Spell (2): Inflict Moderate Wounds Spell (2): Lesser Restoration Spell (2): Owl's Wisdom Spell (2): Remove Paralysis Spell (2): Resist Energy: Acid Spell (2): Resist Energy: Cold Spell (2): Resist Energy: Electricity Spell (2): Resist Energy: Fire Spell (2): Resist Energy: Sonic Spell (2): Soundburst Spell (2): Summon Monster II Enhancement:Cleric's Wisdom I Enhancement:Energy of the Zealot III Enhancement:Improved Empower Healing I Enhancement:Devotion II Level 5 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Enhancement:Devotion II Enhancement:Energy of the Zealot IV Enhancement:Improved Empower Healing I Enhancement:Greater Devotion I Level 6 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Feat: (Selected) Mental Toughness Spell (3): Bestow Curse Spell (3): Blindness Spell (3): Cure Serious Wounds Spell (3): Dispel Magic Spell (3): Inflict Serious Wounds Spell (3): Prayer Spell (3): Protection From Energy: Acid Spell (3): Protection From Energy: Cold Spell (3): Protection From Energy: Electricity Spell (3): Protection From Energy: Fire Spell (3): Protection From Energy: Sonic Spell (3): Remove Blindness Spell (3): Remove Curse Spell (3): Remove Disease Spell (3): Searing Light Spell (3): Summon Monster III Spell (3): Water Breathing Enhancement:Cleric's Wisdom II Enhancement:Energy of the Zealot V Enhancement:Improved Empower Healing I Enhancement:Improved Devotion II Level 7 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Enhancement:Cleric's Wisdom II Enhancement:Energy of the Zealot VI Enhancement:Improved Empower Healing II Enhancement:Improved Devotion II Level 8 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Heal (+1) Spell (4): Cure Critical Wounds Spell (4): Death Ward Spell (4): Dismissal Spell (4): Divine Power Spell (4): Holy Smite Spell (4): Inflict Critical Wounds Spell (4): Neutralize Poison Spell (4): Poison Spell (4): Restoration Spell (4): Summon Monster IV Enhancement:Cleric's Wisdom II Enhancement:Energy of the Zealot VII Enhancement:Improved Empower Healing II Enhancement:Improved Devotion III Level 9 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Feat: (Selected) Improved Mental Toughness Enhancement:Cleric's Wisdom III Enhancement:Energy of the Zealot VIII Enhancement:Improved Empower Healing II Enhancement:Improved Devotion III Level 10 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Enhancement:Cleric's Wisdom III Enhancement:Energy of the Zealot IX Enhancement:Improved Empower Healing II Enhancement:Greater Devotion III


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