I'll answer what I can and let Frank chime in with the rest. You are right on most things, although a few things were wrong or need clarification
Your skill points are based on your INT score (more specifically, your INT bonus). So if you have an INT of 10 (bonus of 0), then you will get your class' base skill points per level. If you have an INT of 12 (bonus of +1), then you will get your class' base skill points + 1 per level. And so forth.
Originally Posted by Khateyana
INT has absolutely nothing to do with the number of enhancements you get. All classes always get exactly four enhancement points per level. No exceptions.
I believe it's 18 to cast level 9 spells (but don't quote me on that). However, unlike a lot of prereqs in the game, equipment counts for this stat. So if you have a WIS of 13 and a helm of +6 Wisdom, that would be enough to let you cast those level 9 spells (assuming you were wearing the helm at the time).
- WIS must be a min of ?? in order to get level 9 leric spells?
Not exactly. Spot will give you a notification when there is a trap (or a secret door) nearby. But it does not find it for you. If you want to find it, you need the Search skill.
- Spot finds traps. If you want to disarm with your build you need a big Spot score. Can't spot 'em, can't disarm 'em!
So, if you have a high Spot but a low Search, you might know there is a trap nearby, but be unable to find it (and thus, unable to disarm it).
If you have a low Spot but a high Search, you may NOT get a notification that a trap is nearby, but if you do a search, you will find it anyway (and will therefore be able to disarm it). The problem with that, of course, is you have to know (or guess) where the traps might be, because without the notification, you won't know where to do the Search.
Yes, they stack. However, in general, you can only take one type of racial and one type of class based enhancement (e.g. Dwarven Toughness and Fighter Toughness). The game will not allow you to take two class based enhancements (like Fighter and Barbarian toughness). When you take one, the others will disappear from the "available" list.
- Toughness, do the different kinds stack? I see several types.
Yes, this is true, but not always necessary. I have plenty of times spent skill points in an off-class skill. In fact, for my soloists, I routinely spend skill points in the Rogue skills throughout my levels, even though only a few of my levels are actually Rogue. I like to keep those skills maxed. A lot of the "on-class" skills are often not really useful for soloist anyway.
- If you are building a multi class, try and think ahead so you can use your points with no 2for1 penalties. More bang for the buck. Spend points for rogue skills when you are on a rogue level, not a cleric or fighter ect ect.
This is sorta kinda true. But once you take a level of any class, you can always spend your enhancement points on that class' enhancements, even if the level you are on right now is not that class. Does that make sense?
- You gain points as you gain ranks between levels. If you are on a rogue level and want to go fighter your next level, you can either spend the points prior to leveling and get max rogue gains LOL roguegain or wait to level into fighter and spend them on fighter things. I hope that made sense.
Say I take a level 1 fighter, then at level 2 take Cleric. At level 2, I can take either fighter or cleric enhancements (and there is no penalty for doing this like there is with skill points). If I then took Monk at level 3, I could spend any enhancement points I have on Fighter, Cleric, or Monk enhancements.
I disagree with this (at least for a soloist). I personally think Will is by far the most important of the three. But that's just my opinion.
- All 3 save types, Fortitude-Reflex-Will, are equally important. Raise them all equally and as high as practical.
"They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse