LOL, when I first read your post, I misread the word "internet" as "interest" and thought, "Jeez, that's pretty mean", hehe.
Originally Posted by Sifright
Anyway, welcome back to the civilized world I have to admit, not a lot has happened here in the last couple of months. I've been too busy playing DDO and Oblivion to really do much game coding (you guys have no idea how tempting the DDO desktop icon is after a day of coding boring stuff, somehow despite my best intentions, my mouse cursor is drawn magically to double click that icon).
What's been going on most recently is that I've been working on Enzyme, which is coming along pretty nicely actually. Check the Milestone List on the Nav bar to the right if you want to see where we are at with it. As a matter of fact, the milestone list is a little out of date, I'm actually working on #19 rather than #15 as it says. I thought I had updated that, but I guess not. For that matter, I'm almost done with #19 (but the program crashes when trying to load a level, so somewhere I have a mismatch between what is being saved and what is being loaded). Once I have that worked out, that will finish that and we get to the sub-object manipulations, which ought to be interesting.
For a while I got on a writing kick and started writing up the manual for it. Before I got too far into it I realized that I started doing that much later than I really should have and now it needs to be caught up with the code. I hope to have it caught up to the end of M4 at the same time the codebase gets there. When M4 is done and the manual is caught up, I am going to post both of them for general playing with by you guys.
Shane has been working on a pretty nice looking Java project, he has a thread on it here, you should check that out as well. He's promised us a new executable to play with soon.
When will I really get back into coding Sov again? Well, I will be working on Enzyme for a while, but the intent with Enzyme is to let you guys play around with it so I can catch bugs. It's not a game per se, but it is game related, and I kind of have hopes it may turn into a game development suite suitable for marketing. Well see, it may just stay an internal toolset
As usual, work is insane. I don't know what the deal has been the last couple of years, but I've been getting killed by work way more than I used to. I'm hoping it will settle down a bit soon. I've found work tends to go in cycles of busy or slack, and I've been in busy mode for quite a while now, so slack time must be coming soon (at least I keep telling myself that, hehe). On the good side, during these times I make a lot of money, so can't complain about that
"They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse