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Thread: R&J solo build

  1. #11
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    Quote Originally Posted by frank13 View Post
    I also noticed the STR problem. I am using Bull's strength. I have been looking in the broker stores no str +2 item. But are they not lvl 5 or higher?
    Yeah, you might be right. They are either ML 3 or 5, not sure which.

    With the change's in mod 9 you can make a Drow char. Would a lvl 16 pali/3 Rog/1 Sor be a good idea. You would have a higher base attack and if i am right you can use all divine or arcane wands in the game. Only thing i am wondering about is UMD.
    Yep, that's a good solo build. I tried something along those lines (although at the time the level cap was 16, so it was a 12/3/1 split). You will have a much better BAB in the early levels if you wait on the Sorc level until 3 or 4. And no matter when you take Sorc, by 20 you will be in much better shape for hitting things than the cleric/rogue build is. And yes, you are right, that build can use all wands in the game with no failure.

    I don't see much use for UMD for this build (you can already use all wands and scrolls) unless you are looking to equip race restricted items. But in my opinion, these are not common enough to warrent spending skill points in for just that purpose.

    The weakness of that build is going to be the Will save. Every solo build is going to have at least one weakness (it's the nature of the game that you cannot be good at everything with one character). With the 17/3 cleric/rogue, it's the ToHit. With this build, you are at the mercy of the casters.

    When you are soloing, if you get hit with a spell that fails a Will save, it's usually game over for you. These are things like Command, Hold Person, Dancing Sphere, and so on. Failing a Will save is bad news when you are all alone, heh. So with that build, your motto is going to be "Kill the casters first!". That's true of any solo build, but even more-so for one with a low Will save.

    Also, since you are not a primary caster class, you won't have nearly as many spell points, so you will need to rely on wands a lot more for healing. Your LoHs aren't going to go very far. That can get to be expensive pretty quick, so you'll have to be more frugal with your gold.

    Just stuff to be aware of. It's a good solo split, and one that can go far. My most successful solo build to date was a paladin build.

    [BTW, you are supposed to be promoted out of "Moderated" status into non-moderated automatically after you have 3 posts approved, but it doesn't seem to be working, you are still going into the moderated pool for some reason. Sorry about that, I'll take a look at the code this weekend and see if I can fix it].
    "They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse

  2. #12

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    Thx for the info.

    New tactic that i am using on my Cleric/Rogue. Acid guard and Frost guard on my armor. Not much but its 2x 1d4 for each persone attacking me.

    At the moment only problem i have with the cleric/rogue build is STR. If you equip a STR +2 item those it stack with Bull's strength?
    Another question i have how are the mid and high lvl's for this build and most important can you solo the higher lvl's?

    Spells i am using at the moment.
    Aid(hitpoints and attack bonus), Bull's strength, Deific Vengeance, Summon monster 2, Bless, Cure light wounds, Divine Favor.

    I used your program to look how the Paladin/Rogue/Sorcerer would be. The saves would be higher then the cleric/rogue build. Maybe you forgot Divine Grace and Paladin Resistance of Good.

    Also thought about the Drow magic resistance handy at early lvl's but i think a problem at higher lvl's?

  3. #13
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    Quote Originally Posted by frank13 View Post
    Thx for the info.

    New tactic that i am using on my Cleric/Rogue. Acid guard and Frost guard on my armor. Not much but its 2x 1d4 for each persone attacking me.

    At the moment only problem i have with the cleric/rogue build is STR. If you equip a STR +2 item those it stack with Bull's strength?
    Unfortunately, no. They are the same bonus, so they don't stack. But if you are willing to live with 2 less strength (-1 to hit), you can save yourself 15 SP per encounter, and only use the Bull's Strength for the tough battles. Sometimes it's all about budgeting your resources, heh.

    Another thing to keep in mind, you are level 2 (I take it), so when you hit level 3, you will be BAB 1, which will give you your third attack. So your progression will then be +1/+1/+6, so you should notice a significantly better hit percentage on that third attack, which should help some with the whiffing

    Use Trip and/or Sunder on that third attack so you have the best chance of getting them to land.

    Another question i have how are the mid and high lvl's for this build and most important can you solo the higher lvl's?
    Prior to Mod 9, I would say no. Soloing was VERY difficult, and even seasoned vets had a hard time with it, even with very specialized builds (like the two we are speaking of). Especially using my rules (untwinked characters had a much harder time of it than do twinkies, and the rule that prevents multiple completion of dungoens per difficulty level is a real killer for most, heh). The best I ever did on a pure untwinked soloist was level 10.

    But, with Mod 9 (and dungeon scaling), the devs have made soloing a much more viable task. I would say either one of the builds could cap out without too much trouble. I suspect just about all the dungeons are doable solo now (at least on Normal difficulty). Not the Raids, mind you, but the regular dungeons are.

    My Cleric/Rogue is my first solo attempt since Mod 9 went live, and I had absolutely no trouble soloing to level 5 so far (which prior to Mod 9 was a very difficult task). I've died three or maybe four times in total. Now, I'm a DDO vet, and I know what's coming in each encounter, so I have an easier time of it than someone new who doesn't know what's around the next corner. I dunno how much experience you have so far, but if you are going into these things blind, don't be surprised or discouraged if you have a bit harder of a time with them than I do.

    Spells i am using at the moment.
    Aid(hitpoints and attack bonus), Bull's strength, Deific Vengeance, Summon monster 2, Bless, Cure light wounds, Divine Favor.
    Looks like a good list. What about Cure Moderate?

    I used your program to look how the Paladin/Rogue/Sorcerer would be. The saves would be higher then the cleric/rogue build. Maybe you forgot Divine Grace and Paladin Resistance of Good.
    Good point. I was just looking at the build's base Will Save, but you are right, with DG (and a decent CHA score) and Resistance of Good enhancements, you could easily surpass the Cleric build's Will save.

    So it's a stronger build than I gave it credit for. The only thing you will have to watch out for is the very limited self healing. After you burn through your LoHs (which will be pretty quick), you are going to be relying on wands and pots for healing, which can get to be pretty spendy. You will definitley have to watch your coppers with such a build.

    Also thought about the Drow magic resistance handy at early lvl's but i think a problem at higher lvl's?
    Hey, anything that can prevent a Hold Person spell from landing is a good thing But you are right, in order to be useful in the higher levels, you will probaby have to invest some enhancements into it. You can boost it to 20 by just spending 10 AP, which is a pretty good deal.
    "They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse

  4. #14

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    I also have a problem with you quote system.


    I am happy to hear that i can solo play to lvl 20. Would be a waist off time and fun if it had not worked out. I played this game a few years back on a European server. My main char Lvl 6 Paladin.

    At the moment i dont use Cure modere wounds. I have a AC of 26 most of the time i only get 5 to 10 damage to my hitpoints. Dont see a use for it yet.

    I spend some time on your Character planner.
    Made a Drow Paladin 15/Rogue 4/Sorcerer 1.
    Starting stats:13,10,12,18,10,15 End stats 13,12,12,18,10,22(only used enchancements and ability increase)
    Hit points 290, Spell Points 440, Saves +21 +23 +24.
    BAB 18\18\23\28\28

    I also going to check how a TWF is going to be and a human version of both builds.

  5. #15
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    Is something wrong with the quote system?
    "They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse

  6. #16

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    Have a special plug in installed in my web brouwer from MS.
    It gives some times problems like with your web site.

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