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Thread: Testing the new exporter colors

  1. #1
    Join Date
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    Default Testing the new exporter colors

    Color scheme 1:
    Code:
    Character Plan by DDO Character Planner Version 2.95
    DDO Character Planner Home Page
    Jarina Wolfe
    Level 16 True Neutral Human Female
    (3 Rogue \ 13 Cleric) 
    Hit Points: 174
    Spell Points: 992 
    BAB: 11\11\16\21
    Fortitude: 11
    Reflex: 8
    Will: 15
                Starting            Ending          Feat/Enhancement
               Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 16)           (Level 16)
    Strength             10                 10                   11
    Dexterity            12                 12                   12
    Constitution         14                 14                   14
    Intelligence         16                 16                   16
    Wisdom               14                 18                   22
    Charisma              8                  8                    8
                Starting            Ending          Feat/Enhancement
               Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               5                 12                   12
    Bluff                -1                 -1                   -1
    Concentration         4                  4                    4
    Diplomacy            -1                 -1                   -1
    Disable Device        7                 22                   25
    Haggle                3                  3                    3
    Heal                  4                  8                    8
    Hide                  1                  1                    1
    Intimidate           -1                 -1                   -1
    Jump                  4                  4                    4
    Listen                6                 10                   10
    Move Silently         1                  1                    1
    Open Lock             5                 16                   19
    Perform              n/a               n/a                   n/a
    Repair                3                  3                    3
    Search                7                 22                   23
    Spot                  6                 25                   26
    Swim                  4                  4                    4
    Tumble                5                  5                    5
    Use Magic Device     n/a               n/a                   n/a
     
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Heal (+2)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Skill: Tumble (+4)
    Feat: (Human Bonus) Diehard
    Feat: (Selected) Nimble Fingers
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Trip
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
     
    Level 2 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Turn Undead
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Nightshield
    Spell (1): Nimbus of Light
    Spell (1): Obscuring Mist
    Spell (1): Protection From Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Improved Recovery I
     
    Level 3 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Extend Spell
    Feat: (Automatic) Defensive Fighting
    Enhancement: Rogue Spot I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Wand Mastery I
     
    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (2): Aid
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Close Wounds
    Spell (2): Cure Moderate Wounds
    Spell (2): Deific Vengance
    Spell (2): Eagle's Spendor
    Spell (2): Find Traps
    Spell (2): Hold Person
    Spell (2): Inflict Moderate Wounds
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    Spell (2): Seek Eternal Rest
    Spell (2): Soundburst
    Spell (2): Spawn Screen
    Spell (2): Summon Monster II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Wisdom I
     
    Level 5 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Human Adaptability Strength I
    Enhancement: Cleric Life Magic II
     
    Level 6 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+1)
    Skill: Open Lock (+5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Mental Toughness
    Feat: (Automatic) Evasion
    Enhancement: Human Improved Recovery II
     
    Level 7 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (3): Bestow Curse
    Spell (3): Blindness
    Spell (3): Contagion
    Spell (3): Cure Serious Wounds
    Spell (3): Dispel Magic
    Spell (3): Glyph of Warding
    Spell (3): Inflict Serious Wounds
    Spell (3): Magic Circle Against Evil
    Spell (3): Mass Aid
    Spell (3): Prayer
    Spell (3): Protection From Energy
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Spell (3): Remove Disease
    Spell (3): Searing Light
    Spell (3): Summon Monster III
    Spell (3): Water Breathing
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Wand Mastery II
     
    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Unyielding Sovereignty
     
    Level 9 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Quicken Spell
    Spell (4): Chaos Hammer
    Spell (4): Cure Critical Wounds
    Spell (4): Deathward
    Spell (4): Dismissal
    Spell (4): Divine Power
    Spell (4): Freedom of Movement
    Spell (4): Holy Smite
    Spell (4): Inflict Critical Wounds
    Spell (4): Mass Shield of Faith
    Spell (4): Neutralize Poison
    Spell (4): Order's Wrath
    Spell (4): Poison
    Spell (4): Recitation
    Spell (4): Restoration
    Spell (4): Summon Monster IV
    Spell (4): Symbol of Flame
    Spell (4): Unholy Blight
    Enhancement: Cleric Life Magic III
     
    Level 10 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Human Improved Recovery III
     
    Level 11 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (5): Break Enchantment
    Spell (5): Flame Strike
    Spell (5): Greater Command
    Spell (5): Mass Cure Light Wounds
    Spell (5): Mass Inflict Light Wounds
    Spell (5): Raise Dead
    Spell (5): Slay Living
    Spell (5): Spell Resistance
    Spell (5): Summon Monster V
    Spell (5): Symbol of Pain
    Spell (5): True Seeing
    Enhancement: Cleric Energy of the Zealot III
     
    Level 12 (Rogue)
    Ability Raise: WIS
    Skill: Balance (+3)
    Skill: Disable Device (+1)
    Skill: Open Lock (+6)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Maximize Spell
    Feat: (Automatic) Trap Sense
    Enhancement: Cleric Wisdom II
     
    Level 13 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Human Adaptability Wisdom II
     
    Level 14 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (6): Banishment
    Spell (6): Blade Barrier
    Spell (6): Cometfall
    Spell (6): Create Undead
    Spell (6): Greater Dispel Magic
    Spell (6): Greater Glyph of Warding
    Spell (6): Harm
    Spell (6): Heal
    Spell (6): Heroes Feast
    Spell (6): Mass Bear's Endurance
    Spell (6): Mass Bull's Strength
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Mass Eagle's Spendor
    Spell (6): Mass Inflict Moderate Wounds
    Spell (6): Mass Owl's Wisdom
    Spell (6): Summon Monster VI
    Spell (6): Symbol of Fear
    Spell (6): Symbol of Persuasion
    Spell (6): Undead to Death
    Spell (6): Word of Recall
    Enhancement: Cleric Wand Mastery III
     
    Level 15 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Cleric Wisdom III
     
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (7): Destruction
    Spell (7): Greater Restoration
    Spell (7): Mass Cure Serious Wounds
    Spell (7): Mass Inflict Serious Wounds
    Spell (7): Mass Restoration
    Spell (7): Mass Spell Resistance
    Spell (7): Resurrection
    Spell (7): Summon Monster VII
    Spell (7): Symbol of Stunning
    Spell (7): Symbol of Weakness
    Enhancement: Cleric Wand Mastery IV


    Color scheme 2:

    Code:
    Character Plan by DDO Character Planner Version 2.95
    DDO Character Planner Home Page
    Jarina Wolfe
    Level 16 True Neutral Human Female
    (3 Rogue \ 13 Cleric) 
    Hit Points: 174
    Spell Points: 992 
    BAB: 11\11\16\21
    Fortitude: 11
    Reflex: 8
    Will: 15
                     Starting            Ending          Feat/Enhancement
                    Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 16)           (Level 16)
    Strength             10                 10                   11
    Dexterity            12                 12                   12
    Constitution         14                 14                   14
    Intelligence         16                 16                   16
    Wisdom               14                 18                   22
    Charisma              8                  8                    8
                     Starting            Ending          Feat/Enhancement
                    Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               5                 12                   12
    Bluff                -1                 -1                   -1
    Concentration         4                  4                    4
    Diplomacy            -1                 -1                   -1
    Disable Device        7                 22                   25
    Haggle                3                  3                    3
    Heal                  4                  8                    8
    Hide                  1                  1                    1
    Intimidate           -1                 -1                   -1
    Jump                  4                  4                    4
    Listen                6                 10                   10
    Move Silently         1                  1                    1
    Open Lock             5                 16                   19
    Perform              n/a               n/a                   n/a
    Repair                3                  3                    3
    Search                7                 22                   23
    Spot                  6                 25                   26
    Swim                  4                  4                    4
    Tumble                5                  5                    5
    Use Magic Device     n/a               n/a                   n/a
     
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Heal (+2)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Skill: Tumble (+4)
    Feat: (Human Bonus) Diehard
    Feat: (Selected) Nimble Fingers
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Trip
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
     
    Level 2 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Turn Undead
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Nightshield
    Spell (1): Nimbus of Light
    Spell (1): Obscuring Mist
    Spell (1): Protection From Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Improved Recovery I
     
    Level 3 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Extend Spell
    Feat: (Automatic) Defensive Fighting
    Enhancement: Rogue Spot I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Wand Mastery I
     
    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (2): Aid
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Close Wounds
    Spell (2): Cure Moderate Wounds
    Spell (2): Deific Vengance
    Spell (2): Eagle's Spendor
    Spell (2): Find Traps
    Spell (2): Hold Person
    Spell (2): Inflict Moderate Wounds
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    Spell (2): Seek Eternal Rest
    Spell (2): Soundburst
    Spell (2): Spawn Screen
    Spell (2): Summon Monster II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Wisdom I
     
    Level 5 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Human Adaptability Strength I
    Enhancement: Cleric Life Magic II
     
    Level 6 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+1)
    Skill: Open Lock (+5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Mental Toughness
    Feat: (Automatic) Evasion
    Enhancement: Human Improved Recovery II
     
    Level 7 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (3): Bestow Curse
    Spell (3): Blindness
    Spell (3): Contagion
    Spell (3): Cure Serious Wounds
    Spell (3): Dispel Magic
    Spell (3): Glyph of Warding
    Spell (3): Inflict Serious Wounds
    Spell (3): Magic Circle Against Evil
    Spell (3): Mass Aid
    Spell (3): Prayer
    Spell (3): Protection From Energy
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Spell (3): Remove Disease
    Spell (3): Searing Light
    Spell (3): Summon Monster III
    Spell (3): Water Breathing
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Wand Mastery II
     
    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Unyielding Sovereignty
     
    Level 9 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Quicken Spell
    Spell (4): Chaos Hammer
    Spell (4): Cure Critical Wounds
    Spell (4): Deathward
    Spell (4): Dismissal
    Spell (4): Divine Power
    Spell (4): Freedom of Movement
    Spell (4): Holy Smite
    Spell (4): Inflict Critical Wounds
    Spell (4): Mass Shield of Faith
    Spell (4): Neutralize Poison
    Spell (4): Order's Wrath
    Spell (4): Poison
    Spell (4): Recitation
    Spell (4): Restoration
    Spell (4): Summon Monster IV
    Spell (4): Symbol of Flame
    Spell (4): Unholy Blight
    Enhancement: Cleric Life Magic III
     
    Level 10 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Human Improved Recovery III
     
    Level 11 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (5): Break Enchantment
    Spell (5): Flame Strike
    Spell (5): Greater Command
    Spell (5): Mass Cure Light Wounds
    Spell (5): Mass Inflict Light Wounds
    Spell (5): Raise Dead
    Spell (5): Slay Living
    Spell (5): Spell Resistance
    Spell (5): Summon Monster V
    Spell (5): Symbol of Pain
    Spell (5): True Seeing
    Enhancement: Cleric Energy of the Zealot III
     
    Level 12 (Rogue)
    Ability Raise: WIS
    Skill: Balance (+3)
    Skill: Disable Device (+1)
    Skill: Open Lock (+6)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Maximize Spell
    Feat: (Automatic) Trap Sense
    Enhancement: Cleric Wisdom II
     
    Level 13 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Human Adaptability Wisdom II
     
    Level 14 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (6): Banishment
    Spell (6): Blade Barrier
    Spell (6): Cometfall
    Spell (6): Create Undead
    Spell (6): Greater Dispel Magic
    Spell (6): Greater Glyph of Warding
    Spell (6): Harm
    Spell (6): Heal
    Spell (6): Heroes Feast
    Spell (6): Mass Bear's Endurance
    Spell (6): Mass Bull's Strength
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Mass Eagle's Spendor
    Spell (6): Mass Inflict Moderate Wounds
    Spell (6): Mass Owl's Wisdom
    Spell (6): Summon Monster VI
    Spell (6): Symbol of Fear
    Spell (6): Symbol of Persuasion
    Spell (6): Undead to Death
    Spell (6): Word of Recall
    Enhancement: Cleric Wand Mastery III
     
    Level 15 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Cleric Wisdom III
     
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (7): Destruction
    Spell (7): Greater Restoration
    Spell (7): Mass Cure Serious Wounds
    Spell (7): Mass Inflict Serious Wounds
    Spell (7): Mass Restoration
    Spell (7): Mass Spell Resistance
    Spell (7): Resurrection
    Spell (7): Summon Monster VII
    Spell (7): Symbol of Stunning
    Spell (7): Symbol of Weakness
    Enhancement: Cleric Wand Mastery IV

    Color Scheme 2 on an even lighter background....


    Character Plan by DDO Character Planner Version 2.95
    DDO Character Planner Home Page

    Jarina Wolfe
    Level 16 True Neutral Human Female
    (3 Rogue \ 13 Cleric)
    Hit Points: 174
    Spell Points: 992
    BAB: 11\11\16\21
    Fortitude: 11
    Reflex: 8
    Will: 15

    Starting Ending Feat/Enhancement
    Base Stats Base Stats Modified Stats
    Abilities (Level 1) (Level 16) (Level 16)

    Strength 10 10 11
    Dexterity 12 12 12
    Constitution 14 14 14
    Intelligence 16 16 16
    Wisdom 14 18 22
    Charisma 8 8 8

    Starting Ending Feat/Enhancement
    Base Skills Base Skills Modified Skills
    Skills (Level 1) (Level 16) (Level 16)

    Balance 5 12 12
    Bluff -1 -1 -1
    Concentration 4 4 4
    Diplomacy -1 -1 -1
    Disable Device 7 22 25
    Haggle 3 3 3
    Heal 4 8 8
    Hide 1 1 1
    Intimidate -1 -1 -1
    Jump 4 4 4
    Listen 6 10 10
    Move Silently 1 1 1
    Open Lock 5 16 19
    Perform n/a n/a n/a
    Repair 3 3 3
    Search 7 22 23
    Spot 6 25 26
    Swim 4 4 4
    Tumble 5 5 5
    Use Magic Device n/a n/a n/a

    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Heal (+2)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Skill: Tumble (+4)
    Feat: (Human Bonus) Diehard
    Feat: (Selected) Nimble Fingers
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Trip
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I


    Level 2 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Turn Undead
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Nightshield
    Spell (1): Nimbus of Light
    Spell (1): Obscuring Mist
    Spell (1): Protection From Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Improved Recovery I

    Level 3 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Extend Spell
    Feat: (Automatic) Defensive Fighting
    Enhancement: Rogue Spot I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Wand Mastery I

    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (2): Aid
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Close Wounds
    Spell (2): Cure Moderate Wounds
    Spell (2): Deific Vengance
    Spell (2): Eagle's Spendor
    Spell (2): Find Traps
    Spell (2): Hold Person
    Spell (2): Inflict Moderate Wounds
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    Spell (2): Seek Eternal Rest
    Spell (2): Soundburst
    Spell (2): Spawn Screen
    Spell (2): Summon Monster II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Wisdom I

    Level 5 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Human Adaptability Strength I
    Enhancement: Cleric Life Magic II

    Level 6 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+1)
    Skill: Open Lock (+5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Mental Toughness
    Feat: (Automatic) Evasion
    Enhancement: Human Improved Recovery II

    Level 7 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (3): Bestow Curse
    Spell (3): Blindness
    Spell (3): Contagion
    Spell (3): Cure Serious Wounds
    Spell (3): Dispel Magic
    Spell (3): Glyph of Warding
    Spell (3): Inflict Serious Wounds
    Spell (3): Magic Circle Against Evil
    Spell (3): Mass Aid
    Spell (3): Prayer
    Spell (3): Protection From Energy
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Spell (3): Remove Disease
    Spell (3): Searing Light
    Spell (3): Summon Monster III
    Spell (3): Water Breathing
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Wand Mastery II

    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Unyielding Sovereignty

    Level 9 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Quicken Spell
    Spell (4): Chaos Hammer
    Spell (4): Cure Critical Wounds
    Spell (4): Deathward
    Spell (4): Dismissal
    Spell (4): Divine Power
    Spell (4): Freedom of Movement
    Spell (4): Holy Smite
    Spell (4): Inflict Critical Wounds
    Spell (4): Mass Shield of Faith
    Spell (4): Neutralize Poison
    Spell (4): Order's Wrath
    Spell (4): Poison
    Spell (4): Recitation
    Spell (4): Restoration
    Spell (4): Summon Monster IV
    Spell (4): Symbol of Flame
    Spell (4): Unholy Blight
    Enhancement: Cleric Life Magic III

    Level 10 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Human Improved Recovery III

    Level 11 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (5): Break Enchantment
    Spell (5): Flame Strike
    Spell (5): Greater Command
    Spell (5): Mass Cure Light Wounds
    Spell (5): Mass Inflict Light Wounds
    Spell (5): Raise Dead
    Spell (5): Slay Living
    Spell (5): Spell Resistance
    Spell (5): Summon Monster V
    Spell (5): Symbol of Pain
    Spell (5): True Seeing
    Enhancement: Cleric Energy of the Zealot III

    Level 12 (Rogue)
    Ability Raise: WIS
    Skill: Balance (+3)
    Skill: Disable Device (+1)
    Skill: Open Lock (+6)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Maximize Spell
    Feat: (Automatic) Trap Sense
    Enhancement: Cleric Wisdom II

    Level 13 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Human Adaptability Wisdom II

    Level 14 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (6): Banishment
    Spell (6): Blade Barrier
    Spell (6): Cometfall
    Spell (6): Create Undead
    Spell (6): Greater Dispel Magic
    Spell (6): Greater Glyph of Warding
    Spell (6): Harm
    Spell (6): Heal
    Spell (6): Heroes Feast
    Spell (6): Mass Bear's Endurance
    Spell (6): Mass Bull's Strength
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Mass Eagle's Spendor
    Spell (6): Mass Inflict Moderate Wounds
    Spell (6): Mass Owl's Wisdom
    Spell (6): Summon Monster VI
    Spell (6): Symbol of Fear
    Spell (6): Symbol of Persuasion
    Spell (6): Undead to Death
    Spell (6): Word of Recall
    Enhancement: Cleric Wand Mastery III

    Level 15 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Cleric Wisdom III

    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (7): Destruction
    Spell (7): Greater Restoration
    Spell (7): Mass Cure Serious Wounds
    Spell (7): Mass Inflict Serious Wounds
    Spell (7): Mass Restoration
    Spell (7): Mass Spell Resistance
    Spell (7): Resurrection
    Spell (7): Summon Monster VII
    Spell (7): Symbol of Stunning
    Spell (7): Symbol of Weakness
    Enhancement: Cleric Wand Mastery IV

    Last edited by RonHiler; 06-07-2008 at 04:55 AM.
    "They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse

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