+ Reply to Thread
Page 3 of 3 FirstFirst 1 2 3
Results 21 to 27 of 27

Thread: Random thoughts: walls and more

  1. #21
    Join Date
    Mar 2005
    Location
    California
    Posts
    2,099

    Default

    Well, I watched it over for a second time just now. And I pretty much don't have much to say It is exactly what I was looking for. I think the methodology you're using is just right.

    Trying to think about the level of stress this would put on the server (not exactly easy right now, I have a bit of a cold, so I'm thinking through lots of drugs at the moment, heh). It seems to me that we're good. For every wall, the server would have to send a position (and possibly an angle) along with an identifier to give the exact type of wall, perhaps some color data (that would allow people to customize the color of thier walls), and a frame index.

    So six floats, an int, three bytes, and another byte (I will presume there will be less than 255 total frames for any given wall, but if we end up with more, we could always change it to two bytes).

    All of this would have to be sent for every client that walks into the neighborhood (with the landblock data I presume).

    Seems like it should work. Even if there was a lot of people coming into a large town, all that data would only go out once per person. I suppose it could be a lot, but not much more than if we were just sending static building data.

    Ron
    "They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse

  2. #22
    Join Date
    May 2005
    Posts
    390

    Default

    If you're gonna use oddball codecs it'd be nice to post that information and a link to it.

    WMP refuses to play it.

  3. #23
    Join Date
    Mar 2005
    Location
    Dublin, Ireland
    Posts
    244

    Default

    It's Indeo Video 5.10. A very old codec. One that I assumed WMP has as default. It's from the 90's.. maybe you just have a very old WMP.
    " There's nothing like a bit of destiny to get the ball rolling " - Terry Pratchett - The Wyrd Sisters

  4. #24
    Join Date
    Mar 2005
    Location
    California
    Posts
    2,099

    Default

    "They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse

  5. #25
    Join Date
    May 2005
    Posts
    390

    Default

    Quote Originally Posted by Shane Christopher
    It's Indeo Video 5.10. A very old codec. One that I assumed WMP has as default. It's from the 90's.. maybe you just have a very old WMP.
    I dunno, Shane, do you consider WMP10 "very old?"

    Tell you what, in a couple hours, when the latest build is installed, I'll try it on Vista. That should be about as new as it gets.

  6. #26
    Join Date
    May 2005
    Posts
    390

    Default

    Oh, I think I remembered what the issue is--IIRC, MS dropped Indeo in WMP10, because it's such an old codec, lol.

  7. #27
    Join Date
    Mar 2005
    Location
    Dublin, Ireland
    Posts
    244

    Default

    Quote Originally Posted by Shane Christopher
    Ok.. so we're going to have walls that can be placed by players anywhere they want...*snip*... I just think that we need it in the game to keep up with what will be the standard of graphics in the coming year or two.
    This was so long ago that I have barely any recollection of posting any of this
    " There's nothing like a bit of destiny to get the ball rolling " - Terry Pratchett - The Wyrd Sisters

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts