Well without the struts which it would usually be in it's just 324 polys. That's about the same as a medium detail model so it's not pushing it too much. With the struts it adds 864 which brings it to 1188. There'd rarely be a full wall with struts on screen though. Even the degraded blocks are 28, 52 and 28 polys from left to right.
I'm having a pretty hard time trying to take away the bezier curve of keyframe animations in 3DS.. I should know how. I did it for my college project
" There's nothing like a bit of destiny to get the ball rolling " - Terry Pratchett - The Wyrd Sisters