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Thread: 24 steps to world domination

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    Default 24 steps to world domination

    Thought you guys might like to see this. It's an excerpt from the design doc for MD, out of one of the appendices. This is not a complete milestone list, just an overview list. Each milestone will have individual steps

    The Manifest Destiny Milestone List (Overview)


    M1: Basic Windows Initialization, DirectX Initialization (D3D, DInput), AVI player, R&J Cyberware Logo Avi File, Display Logo screens, Show Load Screen, Show Selection Screen, Fonts, Pushbuttons
    M2: World Screen design, World map tessellation, Globe map tessellation, Message box, pushbuttons for other screen access
    M3: Credits Screen design and functionality, credits data file
    M4: Race Screen design and functionality, Race file
    M5: Game Creation screen design and functionality
    M6: World creation routines, play files, master file
    M7: World map display, stack display, resource display
    M8: Design and functionality of the multi-use box
    M9: Technology data input, Research & Development screen design and functionality
    M10: Unit template data input, unit item data input, unit design screen design and functionality
    M11: Unit stack movement (A* nodes), terrain costs
    M12: Host tools screen design and functionality, turn files
    M13: Turn generation sequence
    M14: Single player and multi-player play flow
    M15: City screen design and functionality, creation of city landscapes
    M16: Production queues, building placement, research points
    M17: Combat, creation of battlefield landscapes, unit states, transitions between states, battle movement, combat review screen design and implementation
    M18: Battle orders
    M19: Leaders – obtaining, training, leader bonuses, the Primary leader
    M20: Leaders – Capture, death, effects in combat, effects on cities
    M21: Espionage screen design and functionality, missions, agent recruitment, training, agent capture
    M22: Diplomacy screen design and functionality, diplomatic messages, civilization diplomatic standings (enemy, neutral, ally, etc) and the effects on other game systems
    M23: Scores screen design and functionality, graphs
    M24: Declaring a winner, winning condition detection
    Last edited by RonHiler; 07-10-2007 at 02:14 PM.
    "They laughed when I said I was going to be a comedian ... They're not laughing now." - Bob Monkhouse

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