General Chat about the Enzyme Engine
Let's talk about Unity again. I know I brought this up some time in the past on one of the forums. But I've taken a much harder look at Unity over the last week or two. So, would you guys think I'm totally flaky if I were to stop work on Enzyme and start Dungeon Crawl back up again, using Unity...
Somewhat bad news guys. I have an "Emergency" project I have to do. It's fairly involved, and it needs to be done yesterday. Such is the nature of my work sometimes. For the purposes of Enzyme (and also the DDO character planner), it means I'm not really going to be able to do much for a...
Our very first schematic, circa June 2010. This obviously focused entirely on the rendering system. Although there were other aspects of the engine completed by this time (such as various container object and the memory manager), in beginning the base rendering system, it was the first time I felt...
I’m going to take a short break from the coding to write up this post, because we’ve hit a milestone. Enzyme turns one year old this week (in fact, as of tomorrow). I base that on the very first Subversion commit I did for the project, which happened on March 15, 2010. Of course, I did a bit of...
Well, I just ordered a new card (NVIDIA GeForce 470, 1GB) which is DirectX 11 compatable (as well as OpenGL 3.2 compatable). So that'll be good. I'll actually be able to test the D3D10.1, D3D11, and OpenGL renderers, as well as the D3D9 and 10 renderers that I've been working with so far. I...
Somehow I never noticed until just now, when I was looking at all the forum names for something in particular, that this forum name has a typo.
Ron, Once your engine is done and you move onto the game, who is going to do your 3D models and textures? I know some wonderful people that are in the same boat as you are. They have the coding covered but are having a hard time locating anyone that can model and doesn't want a 6 figure...
I think, fairly soon, we need to think about how the Engine's files are set up. Right now, there is simply the Enzyme.exe, which gets run directly (it contains the WinMain function for Windows platforms, and will contain the other entry point functions for other platforms a bit later on). ...
Okay gang, with the memory manager just about done, I thought I'd share with you the general overall plan for the next few systems going in. What I'm working toward here is the renderer, because really that is the heart of the engine (indeed, some engines go no further than that! The so-called...
As many of you guys know, I have licensed an engine (C4) for game development. I like C4 quite a lot. It's well coded (unlike some other engines I could name, but won't), well supported, and well documented. It's also reasonably mature in terms of features, and in some cases it IS the cutting edge...
Use this control to limit the display of threads to those newer than the specified time frame.
Allows you to choose the data by which the thread list will be sorted.
Order threads in...
Note: when sorting by date, 'descending order' will show the newest results first.
Forum Rules