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Forum: General Discussion

General Chat about the Enzyme Engine

  1. Unity

    Let's talk about Unity again. I know I brought this up some time in the past on one of the forums. But I've taken a much harder look at Unity over the last week or two. So, would you guys think I'm totally flaky if I were to stop work on Enzyme and start Dungeon Crawl back up again, using Unity...

    Started by RonHiler‎, 11-03-2011 08:45 AM
    • Replies: 1
    • Views: 734
    11-14-2011, 03:47 PM Go to last post
  2. Temporary work stoppage

    Somewhat bad news guys. I have an "Emergency" project I have to do. It's fairly involved, and it needs to be done yesterday. Such is the nature of my work sometimes. For the purposes of Enzyme (and also the DDO character planner), it means I'm not really going to be able to do much for a...

    Started by RonHiler‎, 08-12-2011 06:15 AM
    • Replies: 4
    • Views: 663
    09-30-2011, 08:55 AM Go to last post
  3. Engine Design Schematic

    Our very first schematic, circa June 2010. This obviously focused entirely on the rendering system. Although there were other aspects of the engine completed by this time (such as various container object and the memory manager), in beginning the base rendering system, it was the first time I felt...

    Started by RonHiler‎, 01-28-2011 12:30 PM
    • Replies: 2
    • Views: 885
    03-27-2011, 11:49 AM Go to last post
  4. Enzyme: Year 1

    I’m going to take a short break from the coding to write up this post, because we’ve hit a milestone. Enzyme turns one year old this week (in fact, as of tomorrow). I base that on the very first Subversion commit I did for the project, which happened on March 15, 2010. Of course, I did a bit of...

    Started by RonHiler‎, 03-14-2011 01:35 PM
    • Replies: 0
    • Views: 1,832
    03-14-2011, 01:35 PM Go to last post
  5. DirectX 11

    Well, I just ordered a new card (NVIDIA GeForce 470, 1GB) which is DirectX 11 compatable (as well as OpenGL 3.2 compatable). So that'll be good. I'll actually be able to test the D3D10.1, D3D11, and OpenGL renderers, as well as the D3D9 and 10 renderers that I've been working with so far. I...

    Started by RonHiler‎, 08-16-2010 09:23 AM
    • Replies: 5
    • Views: 1,049
    08-25-2010, 07:37 AM Go to last post
  6. Huh.

    Somehow I never noticed until just now, when I was looking at all the forum names for something in particular, that this forum name has a typo.

    Started by Pix‎, 08-02-2010 02:25 PM
    • Replies: 1
    • Views: 724
    08-02-2010, 03:02 PM Go to last post
  7. Question 3D Models

    Ron, Once your engine is done and you move onto the game, who is going to do your 3D models and textures? I know some wonderful people that are in the same boat as you are. They have the coding covered but are having a hard time locating anyone that can model and doesn't want a 6 figure...

    Started by Khateyana‎, 07-27-2010 04:29 PM
    • Replies: 2
    • Views: 623
    07-28-2010, 01:52 PM Go to last post
  8. Engine's File Architecture

    I think, fairly soon, we need to think about how the Engine's files are set up. Right now, there is simply the Enzyme.exe, which gets run directly (it contains the WinMain function for Windows platforms, and will contain the other entry point functions for other platforms a bit later on). ...

    Started by RonHiler‎, 07-19-2010 08:42 AM
    • Replies: 2
    • Views: 646
    07-19-2010, 05:19 PM Go to last post
  9. Going Forward

    Okay gang, with the memory manager just about done, I thought I'd share with you the general overall plan for the next few systems going in. What I'm working toward here is the renderer, because really that is the heart of the engine (indeed, some engines go no further than that! The so-called...

    Started by RonHiler‎, 05-11-2010 09:46 AM
    • Replies: 0
    • Views: 628
    05-11-2010, 09:46 AM Go to last post
  10. So, what's the deal with Enzyme?

    As many of you guys know, I have licensed an engine (C4) for game development. I like C4 quite a lot. It's well coded (unlike some other engines I could name, but won't), well supported, and well documented. It's also reasonably mature in terms of features, and in some cases it IS the cutting edge...

    Started by RonHiler‎, 03-23-2010 11:46 AM
    • Replies: 0
    • Views: 881
    03-23-2010, 11:46 AM Go to last post

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