Talk about Enzyme Related Topics Here
Hey guys, Because of the type of connection I'm on out here, I can only post short messages. But I just wanted to say the M4 list is semi-finalized, and I've already finished the first 5 items on it. By the end of it, the indoor level editor will be fully functional and even useful. It'll still...
Programming is often about 90% research. The amount of time I spend coding is many times a lot less than the amount of time I spend either hunting through books or the internet for a relevant algorithm, or deriving my own algorithm (or both). That doesn't apply to everything, of course, just...
Okay, I've made a decision. As much as I'm staring longingly at my notes for creating a virtual machine and an assembler and a lexer and so on and so forth for the scripting part of the engine, I think I have to put them away for use in M6 (and beyond, actually having a usable script engine is...
This is one of those posts where I'm thinking out loud (so to speak). These kinds of posts help me to figure out tricky problems, and they usually take the form of me explaining an issue in great detail along with my thoughts for solutions. Feel free to read it, comment on it, or just ignore it...
I'm going to post the manual pretty soon. I'm working on Chapter 2 (of 4 chapters total). What I'll probably do is post the manual in a rough draft form. The M4 version won't be finalized until M4 itself is done. But I figure it might be good to have the manual looked over by a couple of...
My apologies to all 3 people who are still coming to this board for the recent lack of progress and updates. What can I tell ya, work has been a bitch and things have been compounded by a personal issue which has made coding the engine about the last thing on my mind. I'll try to be more...
Hey all, First, sorry I've been quiet. Had to stop work on Enzyme during the last couple of weeks for the usual reasons, but I should be back now, at least for a while. So here's a question. Whenever I've sent a program that works just fine in my eyes off to another person, they always...
I've put up a draft M3 list. http://www.rjcyberware.com/GameEngine/EnginePlan.html It's much longer than I really like, but the goal of M3 was to be able to put up walls :) A lot of groundwork had to be covered to get it to that point, so it's a long list (47 items). I knew it would be,...
Hey all, For Shane, or anyone who works with modelers, level editors etc. I'm having a bit of a mental battle with the "Left" and "Right" cameras :) When I set up the cameras, I took "Left Camera" to mean, "The camera that is sitting to the left of the world origin". What that means is...
I've hit a small snag. Working through the M3 list, I've reached item 20 (I'll update the list again sometime pretty soon). Item 20 is to put grid lines in the build panels. My intention here is to use a "snap-to" system, where all vertices MUST fall on a grid line intersection. I will allow a...
I've partially updated the milestone list for Enzyme. But I've been on planes since 4 this morning, so I have no energy to finish it right at the moment. I'll finish it up tomorrow and I'll talk in more detail about a few items in M2. Ron
So I'm essentially done with the Directory Crawler (yay!). It may seem like things are going slow, but keep in mind, I still can only work on Enzyme about 2 hours a day at the most, and the Directory Crawler is a very complex beastie, hehe. Anyway, having more or less completed it (still have...
Hey guys, Just wanted to let y'all know, the current project du-jour is Enzyme, which is the game engine and world designer portion of soveriegnty. I find myself going back and forth between projects, so if Enyme (or Sov) isn't your interest, I'm sure I'll get back to yours sooner or later :)...
I've gone ahead and updated the milestone 1 list, it's more or less accuracte as of right now, although it won't stay that way for long. I'm just about done with M1 now. I know it's been slower than it really should be, given that M1 is mostly about recreating a lot of standard windows user...
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