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Forum: General Discussion

Talk about Manifest Destiny Related Topics Here

  1. Any work?

    Have you done anything on this lately, Ron?

    Started by Pix‎, 02-05-2006 12:51 PM
    • Replies: 5
    • Views: 2,978
    12-05-2009, 12:08 AM Go to last post
  2. Post Rules of game design, and...

    4X games are complex. They are, effectively, simulations of reality; however, they are also games, and in order to succeed in that role, certain rules must be observed. This, I think, is why Manifest Destiny died. Rule #1 - Games are abstractions. It is impossible to completely model reality...

    Started by Riceman‎, 02-23-2009 10:45 AM
    • Replies: 0
    • Views: 1,101
    02-23-2009, 10:45 AM Go to last post
  3. Milestone 6

    This is the thread for the upcoming Milestone 6 release. I will give progress reports and release estimates in this thread up until the release. As I write this, work on M6 is pretty slow. I'm taking it easy after the intense coding that went into Milestone 5. But that's not to say no work has...

    Started by RonHiler‎, 11-07-2008 07:59 AM
    • Replies: 1
    • Views: 1,217
    12-09-2008, 08:49 AM Go to last post
  4. Milestone 5

    Alright, time for a brand-spanking-new milestone thread! To me, anyway, this is where things are going to start getting a bit more interesting. We're going to be doing the lion's-share of creating a world in this build, so it should be some good stuff. This is the longest milestone to-date,...

    Started by RonHiler‎, 05-15-2008 08:43 AM
    9 Pages
    1 2 3 ... 9
    • Replies: 87
    • Views: 11,500
    11-03-2008, 07:09 AM Go to last post
  5. The MD Design Document

    We need a thread to discuss the Design Document, so this would be it :) If you have anything to say about the DD, feel free to post it here. I will also be posting news relating to the DD, such as when new versions go up. Unfortunately I have to start it off with a little bit of bad news. I had...

    Started by RonHiler‎, 10-29-2007 11:20 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 3,568
    06-18-2008, 07:53 AM Go to last post
  6. Manifest Destiny - State of the Game Address (2007-2008 version)

    The newest, and final, incarnation of Manifest Destiny was begun on July 1st, 2007. It's been nearly a year, so it's time to reflect on the last year and examine where we are going for the second year. Let's look at where we've been first. I'm not going to spend time talking about specifics on...

    Started by RonHiler‎, 06-13-2008 11:21 AM
    • Replies: 0
    • Views: 1,060
    06-13-2008, 11:21 AM Go to last post
  7. Milestone 4

    Hey all, Well, we're moving on to the next milestone, the fourth in the list. This one is going to be all about race creation, so it's going to be a bit more interesting than the last one. I essentially took the last couple of weeks off from everything, although being the work-alholic that...

    Started by RonHiler‎, 01-07-2008 07:48 AM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 3,925
    05-26-2008, 06:36 AM Go to last post
  8. The First Spark?

    Hey gang, Something sort of interesting happened last night that I wasn't really expecting. But it takes a bit of intro for me to explain it, heh. So bear with me. Let's be honest. The work on MD to this point hasn't exactly been massively interesting. What I have been working on is all...

    Started by RonHiler‎, 04-25-2008 08:24 AM
    • Replies: 5
    • Views: 1,606
    05-08-2008, 08:44 AM Go to last post
  9. Climate Classification System

    In an effort to find a good climate classification system (which I need to have in order to do the next part of the race creation screens, which are all about habitibility ranges), I ran across this site: http://en.wikipedia.org/wiki/K%C3%B6ppen_climate_classification This could be a good...

    Started by RonHiler‎, 03-06-2008 03:35 PM
    • Replies: 6
    • Views: 2,174
    04-10-2008, 07:55 AM Go to last post
  10. Warnings

    So I just this week upgraded my compiler from Builder 6 to Builder 2007, which was good, the old compiler was a few years old. The new one has lots of neat stuff to use, and I'm looking forward to it. As a matter of course, I always turn on all compiler warnings and treat warnings as if they...

    Started by RonHiler‎, 03-12-2008 05:14 PM
    • Replies: 3
    • Views: 1,270
    03-16-2008, 07:47 AM Go to last post
  11. The New Race Blurb

    So I know the race blurb is just a silly little thing that doesn't really serve any purpose other than to let the player see their race and leader titles in context, but nevertheless, I thought the old one was pretty bad and needed an update :) So, tell me what you think of this one, and if you...

    Started by RonHiler‎, 03-05-2008 08:32 AM
    • Replies: 0
    • Views: 1,084
    03-05-2008, 08:32 AM Go to last post
  12. The World Builder - Wind

    Hey all, Sorry again for being quiet. I got a little wrapped up in my investigations of wind. Wind is a complex thing, and I have to make a decision on how realistic I want to model it. In order to do that, we have to think about what modelling wind gets us. What does wind do, in world...

    Started by RonHiler‎, 01-30-2008 08:17 AM
    • Replies: 8
    • Views: 2,145
    02-01-2008, 03:01 PM Go to last post
  13. The World Builder - Rivers versus lakes

    So I hit a bit of a snag when designing the world builder, and it has to do with water. The background is this: Each map point is going to be given a rainfall amount, and that will add to the standing water on that point. So every point on the map (that is land) is going to have an elevation...

    Started by RonHiler‎, 01-22-2008 02:55 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 3,480
    01-30-2008, 01:09 PM Go to last post
  14. Milestone 3

    Alright, now that we've released M2, and fixed my silly vertex buffer overrun bug, I'll be starting M3 pretty shortly (I'm going to do a quick update to the character planner, but it'll be VERY quick). I'll also be posting version 3 of the design doc shortly, which has grown a few more pages again....

    Started by RonHiler‎, 11-05-2007 11:06 AM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 5,751
    12-27-2007, 06:01 AM Go to last post
  15. Milestone 2

    I've posted the second version of the Design Doc, which has little to do with MD Milestone 2 except that is the version we will be using to code M2. Note that you may have to refresh your browser to pull it up (make sure the cover page says version 2 on it). It's gone from 35 pages to 42 pages,...

    Started by RonHiler‎, 10-06-2007 12:56 PM
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 5,317
    11-04-2007, 04:14 PM Go to last post
  16. Milestone 1

    I'm close to done with the only really new code in Milestone 1, which is the AVI player. That's steps 9 and 10 (out of a total of 17), and I've already finished 1-8 and 13-14. The ones I haven't yet done (11-12 and 15-17) are just rehashes of already existing classes from Sov and Enzyme, so they...

    Started by RonHiler‎, 08-15-2007 02:02 PM
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 5,425
    10-03-2007, 11:24 AM Go to last post
  17. Manifest Destiny Design Document

    Alright, guys, I've gone ahead and posted the DD for MD. You can find it on the nav bar on the front page, or just click here: http://www.rjcyberware.com/md/MDDesignDoc.html There's a link to the original MSWord document on the title page, if you prefer reading in MS Word (I know I do,...

    Started by RonHiler‎, 07-21-2007 07:54 AM
    • Replies: 2
    • Views: 1,621
    08-15-2007, 01:48 PM Go to last post
  18. MD News

    I have news on this front. Soon. But first things first. I'm taking MD down from Source Forge and it will no longer be open source. The point of that was to hopefully get a little help whilst I did other things. That didn't happen :) So no reason for it to stay there. Just as well. More...

    Started by RonHiler‎, 07-05-2007 04:51 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 3,852
    08-08-2007, 02:38 AM Go to last post
  19. 24 steps to world domination

    Thought you guys might like to see this. It's an excerpt from the design doc for MD, out of one of the appendices. This is not a complete milestone list, just an overview list. Each milestone will have individual steps The Manifest Destiny Milestone List (Overview) M1: Basic Windows...

    Started by RonHiler‎, 07-10-2007 02:12 PM
    • Replies: 0
    • Views: 1,123
    07-10-2007, 02:12 PM Go to last post

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