Talk about Manifest Destiny Related Topics Here
Have you done anything on this lately, Ron?
4X games are complex. They are, effectively, simulations of reality; however, they are also games, and in order to succeed in that role, certain rules must be observed. This, I think, is why Manifest Destiny died. Rule #1 - Games are abstractions. It is impossible to completely model reality...
This is the thread for the upcoming Milestone 6 release. I will give progress reports and release estimates in this thread up until the release. As I write this, work on M6 is pretty slow. I'm taking it easy after the intense coding that went into Milestone 5. But that's not to say no work has...
Alright, time for a brand-spanking-new milestone thread! To me, anyway, this is where things are going to start getting a bit more interesting. We're going to be doing the lion's-share of creating a world in this build, so it should be some good stuff. This is the longest milestone to-date,...
We need a thread to discuss the Design Document, so this would be it :) If you have anything to say about the DD, feel free to post it here. I will also be posting news relating to the DD, such as when new versions go up. Unfortunately I have to start it off with a little bit of bad news. I had...
The newest, and final, incarnation of Manifest Destiny was begun on July 1st, 2007. It's been nearly a year, so it's time to reflect on the last year and examine where we are going for the second year. Let's look at where we've been first. I'm not going to spend time talking about specifics on...
Hey all, Well, we're moving on to the next milestone, the fourth in the list. This one is going to be all about race creation, so it's going to be a bit more interesting than the last one. I essentially took the last couple of weeks off from everything, although being the work-alholic that...
Hey gang, Something sort of interesting happened last night that I wasn't really expecting. But it takes a bit of intro for me to explain it, heh. So bear with me. Let's be honest. The work on MD to this point hasn't exactly been massively interesting. What I have been working on is all...
In an effort to find a good climate classification system (which I need to have in order to do the next part of the race creation screens, which are all about habitibility ranges), I ran across this site: http://en.wikipedia.org/wiki/K%C3%B6ppen_climate_classification This could be a good...
So I just this week upgraded my compiler from Builder 6 to Builder 2007, which was good, the old compiler was a few years old. The new one has lots of neat stuff to use, and I'm looking forward to it. As a matter of course, I always turn on all compiler warnings and treat warnings as if they...
So I know the race blurb is just a silly little thing that doesn't really serve any purpose other than to let the player see their race and leader titles in context, but nevertheless, I thought the old one was pretty bad and needed an update :) So, tell me what you think of this one, and if you...
Hey all, Sorry again for being quiet. I got a little wrapped up in my investigations of wind. Wind is a complex thing, and I have to make a decision on how realistic I want to model it. In order to do that, we have to think about what modelling wind gets us. What does wind do, in world...
So I hit a bit of a snag when designing the world builder, and it has to do with water. The background is this: Each map point is going to be given a rainfall amount, and that will add to the standing water on that point. So every point on the map (that is land) is going to have an elevation...
Alright, now that we've released M2, and fixed my silly vertex buffer overrun bug, I'll be starting M3 pretty shortly (I'm going to do a quick update to the character planner, but it'll be VERY quick). I'll also be posting version 3 of the design doc shortly, which has grown a few more pages again....
I've posted the second version of the Design Doc, which has little to do with MD Milestone 2 except that is the version we will be using to code M2. Note that you may have to refresh your browser to pull it up (make sure the cover page says version 2 on it). It's gone from 35 pages to 42 pages,...
I'm close to done with the only really new code in Milestone 1, which is the AVI player. That's steps 9 and 10 (out of a total of 17), and I've already finished 1-8 and 13-14. The ones I haven't yet done (11-12 and 15-17) are just rehashes of already existing classes from Sov and Enzyme, so they...
Alright, guys, I've gone ahead and posted the DD for MD. You can find it on the nav bar on the front page, or just click here: http://www.rjcyberware.com/md/MDDesignDoc.html There's a link to the original MSWord document on the title page, if you prefer reading in MS Word (I know I do,...
I have news on this front. Soon. But first things first. I'm taking MD down from Source Forge and it will no longer be open source. The point of that was to hopefully get a little help whilst I did other things. That didn't happen :) So no reason for it to stay there. Just as well. More...
Thought you guys might like to see this. It's an excerpt from the design doc for MD, out of one of the appendices. This is not a complete milestone list, just an overview list. Each milestone will have individual steps The Manifest Destiny Milestone List (Overview) M1: Basic Windows...
Use this control to limit the display of threads to those newer than the specified time frame.
Allows you to choose the data by which the thread list will be sorted.
Order threads in...
Note: when sorting by date, 'descending order' will show the newest results first.
Forum Rules