PDA

View Full Version : 24 steps to world domination



RonHiler
07-10-2007, 02:12 PM
Thought you guys might like to see this. It's an excerpt from the design doc for MD, out of one of the appendices. This is not a complete milestone list, just an overview list. Each milestone will have individual steps

The Manifest Destiny Milestone List (Overview)


M1: Basic Windows Initialization, DirectX Initialization (D3D, DInput), AVI player, R&J Cyberware Logo Avi File, Display Logo screens, Show Load Screen, Show Selection Screen, Fonts, Pushbuttons
M2: World Screen design, World map tessellation, Globe map tessellation, Message box, pushbuttons for other screen access
M3: Credits Screen design and functionality, credits data file
M4: Race Screen design and functionality, Race file
M5: Game Creation screen design and functionality
M6: World creation routines, play files, master file
M7: World map display, stack display, resource display
M8: Design and functionality of the multi-use box
M9: Technology data input, Research & Development screen design and functionality
M10: Unit template data input, unit item data input, unit design screen design and functionality
M11: Unit stack movement (A* nodes), terrain costs
M12: Host tools screen design and functionality, turn files
M13: Turn generation sequence
M14: Single player and multi-player play flow
M15: City screen design and functionality, creation of city landscapes
M16: Production queues, building placement, research points
M17: Combat, creation of battlefield landscapes, unit states, transitions between states, battle movement, combat review screen design and implementation
M18: Battle orders
M19: Leaders – obtaining, training, leader bonuses, the Primary leader
M20: Leaders – Capture, death, effects in combat, effects on cities
M21: Espionage screen design and functionality, missions, agent recruitment, training, agent capture
M22: Diplomacy screen design and functionality, diplomatic messages, civilization diplomatic standings (enemy, neutral, ally, etc) and the effects on other game systems
M23: Scores screen design and functionality, graphs
M24: Declaring a winner, winning condition detection