At level 21, you can enter Dark Astoria, one of the cooler hazard zones in the game. The residents, destroyed by the Banished Panatheon, still walk the streets as ghostly figures which fade as they get close. In the far northeastern corner of the district is Moth Cemetery, a section you should tread with some care. Here are the exploration and history badges for the district.
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| Name | Catagory | Min Level | Max Level | Location | Notes |
| Seeker of the Unknown | Exploration | 21 | 50 | Dark Astoria (1868, -80, 1352) | For this badge, you will be deep in the heart of Moth Cemetary, a very dangerous place. Running through the cemetary is a chasm (just move from west to east and you'll run into it eventually). In the middle of this chasm are three mausoleums. The badge is just in front of the midle one. |
| Dark Mystic | Exploration | 21 | 50 | Dark Astoria (1677, 6, 2834) | Along the northern edge of Didos View, you will find a theater. The badge is on the rooftop, and there is no convienient fire escape to climb this time. However, behind the theater is a raised road. You can just barely make the jump with only sprint active. |
| Cairn Warder | Exploration | 21 | 50 | Dark Astoria (1027, 52, 219) | For this badge, we're back in Moth Cemetary again. Get on the path and just keep following it north and east. We want to end up in the farthest northeastern section of the district. Where the path ends, you should be looking at a large rock formation. Go inside, and you will see the badge marker on a slight incline. |
Authority (Part 2 of 5) | History | 21 | 50 | Dark Astoria (3417, 42, 3038) | From the Talos Island entrance, head directly east. Shortly, you will run into a wall. There are stairs either slightly north or slightly south. Go up and return back north or south to approximately the same lattitude you were at. You should see a road heading east. Follow it into Toffet Terrace. When you are about 0.55 miles from the Talos Island entrance, the road ends. On the southern corner is a building, and the plaque is in the courtyard of this building. |
Researcher (Part 3 of 6) | History | 21 | 50 | Dark Astoria (5888, 0, 1543) | From the Talos Island entrance, go to the first north/south road and head north about 350 yards. Look to the east. You should be seeing some fountains between two buildings. The plaque is mounted on the wall of the northern building about halfway down the courtyard. |
Historian (Part 2 of 5) | History | 21 | 50 | Dark Astoria (2456, 88, 487) | This one is in the middle of Moth Cemetary, so be very careful if you are still in your early 20's, the Banished Panatheons here will eat you for lunch (and watch out for Adamaster!). The plaque is on the tallest hill (in the far northeast area) just off the circular path. |
Researcher (Part 4 of 6) | History | 21 | 50 | Dark Astoria (5218, 0, 129) | This plaque is mounted on the far northern wall of the district. Simply move as far north as you can (preferably on the western side, otherwise you'll end up in Moth Cemetery, which is no place you want to be). Move along the wall until you are about 300 yards east of the western district wall, and you should see the plaque. |
While you're here, you can get a couple of villian badges. There are plenty of Banished Pantheon in this district, but the Totems are a little harder to find. While you will run across the occasional random Totem wandering around the district, they seem to be a bit more abundant in Moth Cemetary. Also in Moth Cemetary is Adamaster, a monster you must defeat for the Keeper of Secrets badge. If you still in your low 20's, you might want to bring a few friends along.|
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| Name | Catagory | Min Level | Max Level | Location | Notes |
| Banisher | Villian | 21 | 50 | n/a | You get this badge for taking down 100 Banished Pantheon Spirit Totems. |
| Keeper of Secrets | Villian | 21 | 50 | n/a | Defeat Adamaster, a creature that wanders Moth Cemetary in Dark Astoria. You must do the most damage or be in a group that does the most damage to the creature when it goes down to earn this badge. |
Around level 22, you can start wandering around in Independence Port. There are a few exploration and history badges to collect.
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| Name | Catagory | Min Level | Max Level | Location | Notes |
| Crey Havoc | Exploration | 22 | 50 | Independence Port (-441, 2, -269) | This badge is on Power Island, about 250 yards northeast of the entrance to Terra Volta, just outside a ruined building. You don't necessarily have to take the bridge, you can get there by swimming. |
| Valorous | Exploration | 22 | 50 | Independence Port (948, 609, -1152) | This badge is atop the southern-most arch of Valor Bridge. You can easily get to it without a travel power by walking along the suspension cable. There are convieniently placed catwalks to help you get up there. |
| Vigerous | Exploration | 22 | 50 | Indpendence Port (-1615, 80, -1870) | This badge is on top of a large wharehouse in Crey Crove. Fortunately for those without a travel power, there is a fire escape on the north side of the building that will give you access to the rooftop. |
Authority (Part 3 of 5) | History | 22 | 50 | Independence Port (-1036, 32, 2443) | From the King's Row Entrance, go straight west, following the road until it makes a sharp turn to the north (you will be looking into the bay). The plaque is at the corner of the road. |
Authority (Part 4 of 5) | History | 22 | 50 | Independence Port (909, 98, -4179) | In the middle of Independence Port, there is a fairly long bridge (it looks like the Golden Gate Bridge in San Fransisco). Head to the northern end of the bridge. Just before the fence barrier, the plaque is on the left (as you are looking south). |
Historian (Part 3 of 5) | History | 22 | 50 | Independence Port (-1077, 3, 2317) | On Power Island (where the Terra Volta entrace is), follow along the outside of the wall and go the the farthest southeastern point. The plaque is at the end of a small peninsula. |
Researcher (Part 5 of 6) | History | 22 | 50 | Independence Port (-1627, 1, 5255) | Go to the extreme southeast corner of the map, then start running west, keeping an eye to your left. The plaque is not very far, less than 100 yards west. |
If you can't find enough Family bosses through the missions, Independence Port is one place they tend to hang out. Although the vast majority of the Family in this district are minions and lieutenants, you can find the occassional boss. Liberty Quay and Justice Quay seem to be the best bet for finding the organizers of organized crime. You can also find Lusca here from time to time, generally around the same area (except in the water).
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| Name | Catagory | Min Level | Max Level | Location | Notes |
| Untouchable | Villian | 22 | 50 | n/a | Earn this badge by defeating 100 Family bosses. |
| Devilfish | Villian | 22 | 50 | Independence Port | To earn Devilfish, you need to defeat Lusca, an octopus that hangs around in Independence Port (usually to the south near the quays). Getting credit for the badge is the standard sort of deal for monsters, you must deliver some set amount of damage to the creature before it dies (and any damage done by your teammates counts toward this total). Taking down Lusca is a little unusual in that it is a nine step process. You must defeat one tentacle at a time, at which point Lusca will submerge and resurface a short distance away. Once all eight tentacles are down, you can attack the head. |
Now we come to Terra Volta, a Trial Zone. While not quite as difficult to navigate as Faultline, it runs a close second. Between most distrcits run huge walls that have only a few ways to get over or through, and those ways are invariably heavily guarded. If you have a travel power, the zone is not such a big deal. But if not, the district can be tough to get around in. Follow the roads to get to most of the zones. The three zones to the far south will probably require some catwalk jumping.
Here are the history and exploration badges. This set finishes yet another group of history badges.
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| Name | Catagory | Min Level | Max Level | Location | Notes |
| Meltdown | Exploration | 23 | 50 | Terra Volta (1119, 722, -3080) | Go to the Terra Volta Reactor map marker. Face south and look up. What you are looking at is the Terra Volta Reactor. You need to get on top of it. This one requires a travel power, as there is no conventional means of getting up there. |
| Nervous Dreck | Exploration | 23 | 50 | Terra Volta (4457, 0, -6118 | This badge marker is in Raysun Petrolium, against the far western district wall. |
| Conjunction Junction | Exploration | 23 | 50 | Terra Volta (2222, 0, -7100) | As you move from Coroman Manufacturing to Raysun Petrolium along the main road, you move down a hill. Just to the north of the road at the top of the hill is a culvert. The badge is at the bottom of the culvert. |
Historian (Part 4 of 5) | History | 23 | 50 | Terra Volta (-637, 0, -6185) | When you come into Terra Volta, you are standing on a rooftop. Move forward to the edge and look down to see a road running east-west. Hope down and follow this road east and down a hill. Continue following the road as it curves to the south. Soon it will end in a dirt lot with three transformer stations. The plaque is behind the middle station. |
Researcher (Part 6 of 6) | History | 23 | 50 | Terra Volta (2091, 0, -6055) | Start at the road near the entrance again, following it west. The road will twist and turn quite a bit, but just keep following it until you reach a T-junction. Choose the eastern path. Follow this road until just before it ends. You will see a building to your north. The plaque is mounted on the wall to the left of the doors. |
Historian (Part 5 of 5) | History | 23 | 50 | Terra Volta (2878, 97, -3975) | Return to the T-junction near where you got the Researcher 6 plaque, only this time go west instead of east. Follow the road. Just after you pass under the power line, look for a dirt lot on your left. Go through this lot to another small road and follow it southeast, eventually going up a hill. At the top of the hill, the road hits another T-junction, and the plaque is right in front of you. |
Authority (Part 5 of 5) | History | 23 | 50 | Terra Volta (350, 188, -3605) | This plaque is Carter Engineering, on the eastern wall of the Terra Volta Reactor district, 300 yards east (and slightly north) of the Terra Volta Reactor map marker. |
There are a couple of badge missions you will get from your Tier 5 contacts. The Mutation contact will give you the Redeemer badge mission, while the Magic contact will give you the Mystical Savior badge misson. Here they are:
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| Name | Catagory | Min Level | Max Level | Location | Notes |
| Redeemer | Accomplishment | 25 | 29 | Mission | You will be going up against the Warriors in this mission given to you by your Mutation contact. |
| Mystical Savior | Accomplishment | 25 | 29 | Mission | The Banished Pantheons have kidnapped a coven of mystics, and the mages want them back. |
This is the fourth Task Force, given to you by Bastion. Note that as of Issue 3, the Council is replacing the 5th column, so this task force may be changed (if someone can confirm, let me know).
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| Name | Catagory | Min Level | Max Level | Location | Notes |
| Bastion's Assistant | Task Force | 25 | 31 | Bastion (Talos Island) | This is the third task force. You will be hunting the 5th column (possibly changed to the Council?) in a series of missions. |
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